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April 30, 2025

Breaking News: Raccoon Situation Confirmed

Winners, rejoice: the Raccoon is now officially on the farm. It’s hungry, it’s trashy, and it’s got surprises up its furry little sleeves.

What’s it eating? What’s it really up to? We followed the trail of crumbs.

Exclusive scoop inside: https://cg-clm-help.beetree.games/help/animals-and-pets/raccoon/


April 23, 2025

Bug fixes and improvements:

  • Fixed a Cancel button not disappearing when selecting the Themes tool.
  • Strawberries & other multiple harvest plants: We’ve added the growth time of the plant (in green) to the Shop cards, so it’s easier to understand.

Strawberries times

The times for the new Strawberries are shorter than before, if you consider the full plant cycle. We do plan to reduce their growth time further, but this will take about a week due to the complexity of the game and how this specific case works.

Worst case scenario: you have Greenhouses (-25%), irrigation (-25%), and you’re in Bellflower Meadow (-15%). That makes calculating exact times tricky, especially with all the possible situations (like removing Greenhouses while Strawberries are growing, using Fertilizer, using Rain, plots running out of water, etc.).

So, for now, they aren’t affected by Greenhouses or irrigation.
Here’s how the times compare:

  • Before: 9h base time, but with Greenhouses + irrigation: 4h 30m
    Total time for 3 harvests: 13h 30m (since you had to replant twice)
  • Now: 5h growth time + 2h + 2h + 2h (for 3 harvests)
    Total time for 3 harvests: 11h
    Plus, you don’t need to replant Strawberries two more times.

April 18, 2025

New type of Crops: Multiple Harvest Crops – you can now harvest Strawberries and Pineberries multiple times. They behave just as Shrubs, but you plant them on your plots, just as any other Crop.

Bug fixes and improvements:

  • Earned Ribbons popups – Tweaked how Ribbon popups work, since at the beginning you’ll earn a lot of the first ones. Now, only the last 3 Ribbons earned will open automatically. The first 4 appear directly in the Achievements window, and you can collect the new extra reward (the tiny gift box) by clicking on them there.
  • XP Bar – Increased the size of the wrap-around XP bar from 3 px to 4 px, so it’s more visible.
  • XP bar – Added a setting to show the old XP bar, that is the exact same width and height of the old bar, with the XP visible inside it. Settings > Page 4 > Classic XP Bar.
  • Reduced motion – At your request, we added a new accessibility setting to reduce motion of UI elements. This affects all popups, not just the new ones, and the buttons, limiting the animations they open and close with, to the point it’s boring (or great, depending on where you stand). Settings > Page 4 > Reduced motion.
  • Tooltips (the blue text on white ones) – Increased the contrast, so it’s exactly the same contrast as the old tooltips (brown on cream, or cream on black ones).
  • Neighbors Bar – Increased the Neighbors you see in your Bar while on your farm from 5 to 8, just as it was before.
  • fixed a bug where the value bars were over the popups.
  • fixed a bug where when visiting Neigbors through Market Stand would close the popup to show the Visiting popup, then open the Market stand again. Now it shows that latter over the Market Stand.
  • fixed a bug where “Foraging plants growing spree” message delayed other things that needed to appear at your request.
  • Tweaked some sounds and graphics for the Baker.

Upcoming tweaks:

  • Shorter animations for the Ribbons popups.
  • Shorter animations with less motion for the HUD and the Achievements Section.
  • All popups will be optimized to open smoothly, using improvements made possible by the recent game engine upgrade.
  • Improved HUD button transitions between popups.

We initially estimated this redesign to take 2 weeks, but it took over 2 months. Some modules needed for performance, quality of life, and configurability went much deeper than initially anticipated. The game now loads about 20% faster, and all redesigned popups run smoother, with much less FPS dropping.

In regards to the issues you rightfully mentioned in your feedback about the redesign – what you see on screen is only a small part of it. Most of the work went into rebuilding the UI structure behind the scenes. That’s what now allows us to change and improve things much more easily, based on what we (and you) want, so we’ll continue making tweaks until it’s frictionless. We also can’t wait to show you the new Shop and Barn. They have a flexible layout that works on much more screen sizes, plus some new features we think you’ll really enjoy.


April 15, 2025

Easter is here! Be sure to check our Fan Page for more details, and where a cool and really useful gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game (XP star > Stats & Skills > Vouchers). And, don’t forget to LIKE and SHARE if you like the Easter Event, raccoons, and for more gifts!

Article about how to complete the Easter Event 2025 here: https://cg-clm-help.beetree.games/help/general-gameplay/easter-event-2025-knead-heirloom/

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Bug fixes and improvements:

  • HUD:
    • Several glitches related to the new HUD are fixed, and we’ll continue to refine the interface in the following days, based on your feedback.
  • Quests:
    • Fixed a Quests glitch that didn’t show how many Quests you had from the Main Story. This rightfully made players who like doing Quests believe there is one very long Quest. We designed them so that a Quest is a single page, for simplicity purposes. Since these Quests were made for new players, they unlock gradually as you level up, not all at once. They’re meant to teach how new items work and encourage you to try them. Although these Quests are not mandatory, we felt bad about the glitch that caused frustration for some players who tried to finish all 30 of them in a day (and some did!!). So we gave 5 RC to everyone who started on these Quests. We strive to make CLM a game where you can have fun and relax.
    • Easter Quests
      • For the reasons above, we’ve reorganised the Easter Quests into Chapters, each with up to 7 Quests. We’ve also added titles for upcoming Quests, so it’s clearer what’s ahead without spoiling the content. We hope you’ll like this format, as we think it’s more informative without being too revealing.
      • The Easter Quests have the same length and difficulty as last year’s Event, with a few necessary additions — such as selling an item you make (thanks to your suggestions!). They’re still in the well-known format: plant, harvest, collect, make, just without skipping some of the final steps. This is why this year you have 7 instead of the usual 4.
  • Slightly refreshed the look of a few Crops: Carrots, Rice, Green Beans, Onions.

🐰🌸 Happy Easter from the CLM Team! 🌷🥖

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